| class CavernizeSeparates ground and height data for a channel of a regular surround mix.Visibility | Public | Extends | Filter |
Public functionsPublic propertiesfloat Effect | Height separation effect strength. | double GroundCrossover | Keep all frequencies below this on the ground. | float[] GroundLevel | Audio that must be played at ground level. Results are from the last frame. | float Height | The moving part's normalized height from the ground. Clamped between -0.2 and 1, 1 means max height. | float[] HeightLevel | Audio that should be played at the level by Height. Results are from the last frame. | float SmoothFactor | Ratio of the distance actually moved between calculated heights of ftames. Should be set with CalculateSmoothingFactor(int, double). |
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